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My first creature sculpting that I took with Jared Krichevsky's Creature modeling and Sculpting class. I always love to try designing horror creature. The creature look was inspired from Elden Ring. Five weeks for sculpting the creature. And I continued on the texturing and rendering part in Demo Reel class. For the art style, It was inspired by Billelis. To reach the style like, I created the gold ring with animation BluePrint and modeled some other gold texture props for the creature look. Props was created in Maya and Zbrush. All the Texture made in Substance Painter. Rendering in Unreal Engine 5.1 and Postprocess in DaVinci Resolve.

Created with : Zbrush, Autodesk Maya, Unreal Engine, Substance Painter, Substance Sampler, Texture. com, Quixel Bridge, Davinchi Resolve

Images Slide


Creature Texture in Substance Painter

Fabric Texture in Substance Painter

Ring Background in Unreal Engine Blueprint


Kits with Blueprint Animation

All kits.jpg
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