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About Me

Yuko Hwang is an LA-based CG Modeling and Texturing Artist, graduated from the Gnomon School of Visual Effect with a BFA Game track. She is passionate about the game industry and focuses on implementing modeling and texturing into Unreal Engine to present her unique art style.

 

As a Modeling and Texturing Artist, Yuko's skills include creating highly detailed environments, props, and characters for film and games. She uses various software, including Autodesk Maya, ZBrush, Substance Designer, Substance Painter, etc. to create her work. She also has experience in lighting and compositing, creating a storytelling lighting and post-processing.

In her free time, Yuko enjoys exploring new cities and meeting new people to share her perspectives with. She finds it refreshing to connect with individuals from different backgrounds and cultures, gaining new insights and experiences.

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Softwares

Educations

Gnomon School of VFX, CA                                          Oct 2020 - Dec 2023
Attending : Bachelors of Fine Arts - BFA, Game Art

Hsing Wu University                                                   Sep 2014 - Jun 2018
Graduated : Bachelors degree - Digital design       

Professional Experiences

3D Animation Intern - Jnana studio                              Aug 2017 - May 2018
Full-time , Neihu District, Taipei City, Taiwan 

Storyboarding for commercials and movies    
- Motion graphics for commercials
- Character design, 3D modeling, 3D texturing

Awards

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Gnomon Best of Term 

2023 Winter Term - Game environment exterior 

Rookies Award 2023 

Draft selection, Rank B

2023 Vega Digital Awards - Gold Winner Digital Illustration (Single) - New Category (Digital Illustration - Single)

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